For Betrayal at Krondor on the PC, GameFAQs has 5 FAQs (game guides and walkthroughs).
Betrayal at Krondor Cheats, Cheat Codes, Hints, TipsBetrayal at Krondor Cheats, Codes, Hints and Walkthroughs for PC Games. Browse by PC Games Title: Hints and Tips for:Betrayal at Krondor CheatsBetrayal at KrondorMore money:-Submitted by: Dj [email protected] the Dos. Goto that index-file where is thesavegames location and write DEBUG. Then write theselines to debug.NSAVE##.GAM (##=savefile number)LE 0167 80WQEnergy, endurance, speed and strenght to MAX.Start the Dos. Goto that index-file where is thesavegames location and write DEBUG.
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Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards. I bought it when it was first published but never got interested enough to push on beyond the first chapter. I couldn't point exactly what drove me away from it.
The Codex loves it so much so I tried and tried through the years to go beyond the first chapter, but never achieved it. Its world seems so. Empty (I have nothing against bleak, empty and desolate worlds, I really love King's Field, but then it's so atmospheric).BaK is perhaps a bit too abstract for me, but I'm pretty sure that for other people it is its main quality. I bought it near release with a friend, and we both enjoyed it immensely.
But it was no game-changer, was in fact initially a sales flop. Rather, it was more of a last gasp of a dying genre, attempting to swing things back their way with FMV and 3d, and failing.But the game itself has a tale well told that grows out of the characters and setting, instead of being the usual big bad and chosen savior thrust onto a world that doesn't otherwise involve them. The game's 3d sucks, but the devs worked their asses off to remove the 10 x 10 square wilderness corridors of their contemporaries (and antecedents), which was really something for the time. (Though it didn't win them much praise from the 'pretty textures are better' mainstream.) The combat was poorly balanced, but was also one of the last combat grids - something sorely missed.Then came Antara, which showed that the company didn't understand what had made the story work, what had made the combat work, and what had made the skill system well-received amongst its few fans.
I loved that game, and if I had more time right about now, I might dust it off just to see how it feels today.I think what really drew me in at the time was the fact that it relied heavily on text. I mean, the CRPGs I was familiar with at the time were what? Eye of the Beholder 1+2, SSI Gold Box games, Lands of Lore (came out around the same time, not sure which one I've played first); and generally, these were all pretty sparse in terms of text, which largely limited the gameplay to 'go places kill things'. And then there was BaK, with large amounts of text which gave you the feeling that there's a lot more happening then just going to places and killing things. Of course, the actual control the player had was still mainly about going to places and killing things, but all those places and things now had a tremendous amount of context.
Also, the textual context gave the action variety. You're still killing Moredhel troops, but now you're killing Moredhel troops in a completely different situation and for a completely different reason than before. You felt like you had a reason to do so other than 'they're there and the exit is past them'. I first played it a few years back, and I replayed it last year, and I think it holds up really well. The writing is very good, as has been mentioned.
The visuals are a mixed bag, as some of the 'cutscenes' and city screens look pretty great, but seeing those live actors standing in front a vast field of light green blandness isn't quite as cool or atmospheric despite having a certain charm to it. The quest design is surprisingly clever in places, often going way beyond normal fetch quest design and mixing exploration, detective work and light puzzles to keep things interesting. The 'puzzles' in this case may be anything from solving riddles to interpreting vague clues, and it may involve some pretty creative stuff like lowering your character's skills by making them drunk as fuck. The UI and combat system should be very easy to get into even if you've never played an RPG before, and mechanically the game hardly feels 'dated' at all except for maybe the somewhat annoying overland travel. It's also got a ton of nice little ideas, like using stealth to ambush your enemies, having to eat food and repair your equipment (which is certainly not tedious but adds a nice amount of resource management to the game), using temples for fast travel, texts written in Moredhel language only being understandable by using a spell or having an actual Moredhel in your party, and so on.It's not perfect, of course. The skill system is very exploitable, if one wishes to go that way. The combat system is basically broken once you gain access to certain powerful spells, as many fights just come down to winning the initiative and then either obliterating the enemy on the very first turn or just turning some of your characters invincible for the rest of the fight.
It's hard to find an RPG that doesn't have similar problems, but in BaK those are particularly visible. Combat also almost always takes place on a similar flat grid, no matter whether you're indoors or outdoors, which isn't a real problem or issue but comes off as something of a missed opportunity. The dungeon design is pretty abysmal, with pretty much every dungeon being a similar unimaginative maze full of mile-long corridors that are pretty annoying to traverse, but at least you can usually explore them relatively quickly. A lack of a journal system or custom map markers is a bit of a shame, if you happen to live in a Third World country without access to a pen and some paper.You might want to criticize some other aspects, like having to take control of a pre-made party of 2-3 characters, and in many ways BaK is probably far from 'an ideal RPG'.
Still, it does an exceptionally good job in making all of its (often unconventional) elements work as a whole, and the result is a really unique game that everyone should probably check out at some point. I just remembered that the final chapter in the game had several trapped chests that could only be disarmed with a skill of 100, and which would definitely kill the party if you failed the attempt. The thing is, it was pretty certain that nobody in the party had a high enough skill level.So the second time I played the game through, I stocked up on enough Amulets of the Upright Man (lockpicking booster item) to push one character's skill to 100.
Needed some foresight, too, since the last chance to do that with the A-team is several chapters before the finale, and you can't go back later. IIRC, the contents of the chests were generally not as good as the feeling of having beaten the game at its own. Well, game; but there was one notable exception: one chest contained a SECOND copy of the Staff of Magnus, the best (and supposedly unique) weapon for magicians (of which you have two in the party at that point.So yeah, that was totally cool.
You can easy grind up your characters lockpicking skills by just picking lock o that first pickable chest that you find south o beginning, switch characters by clickin on their portrait an have em pick lock multiple times, if focused it usually takes about three or four tries to go up a point or two. Or did I come back in second chapter an do this? Ah well do it when you can and you shunt need Upright Man stuff, though I still leave one on Jimmy because blokes is dad.Only advice I can gi Korgoth is to play it, persever cos it takes a bit o gettin used to, but it fuckin pays off big time. I play it every few years, an Octavius is right Neal Halford's writin is better than Feists, an games probably got as many or more words than Torment so thats needed. I first heard the word as a child, and as an unwise infant I hungered to know what this unusual beast that walked amongst us was, I wished to know its nature, and the reason for its alien demeanour.
I walked the path of damnation. You see friend the unwise are curious, and the learned even more so, and they would say to know your enemy, to study him until his moves are predictable and obvious. This is the path of folly, mercy and forgiveness, and it is a path we can never tread. The wise know the truth, there must be ignorance of this abomination, there must be disgust and righteous hatred, and only when their ashes blow from the great burning that consumes them can we pause to regard a job well done.Man is mortal, man is flawed, but man must triumph over the other and hold the universe in a bloody hand, lest it fall into the void.
And make no mistake brethren, we stand even now at the very precipice of that void! ELDM - Elf Lives Don't Matter. I first heard the word as a child, and as an unwise infant I hungered to know what this unusual beast that walked amongst us was, I wished to know its nature, and the reason for its alien demeanour.
I walked the path of damnation. You see friend the unwise are curious, and the learned even more so, and they would say to know your enemy, to study him until his moves are predictable and obvious. This is the path of folly, mercy and forgiveness, and it is a path we can never tread. The wise know the truth, there must be ignorance of this abomination, there must be disgust and righteous hatred, and only when their ashes blow from the great burning that consumes them can we pause to regard a job well done.Man is mortal, man is flawed, but man must triumph over the other and hold the universe in a bloody hand, lest it fall into the void. And make no mistake brethren, we stand even now at the very precipice of that void!
ELDM - Elf Lives Don't Matter. Betrayal at Krondor is definitely still worth playing. The mostly flat-shaded 3D environments with LARP photo cutouts make for an odd aesthetic, but the interface is quite decent (I believe it was one of the first games to implement a 'bookmark' quick-save). Despite being based on a series of novels, it's also surprisingly heavy on mechanics: skills that increase through use, outside-battle repairing and buffing of weapons and armour, riddle-chests, magic-traps that are presented as combat encounters, various schools of magic, and a huge non-linear world with lots of optional content that rewards exploration.It's one of those games I tend to replay every couple of years, if not always all the way through as it's a lengthy title.
If you get stuck, check out the BaK Help Web. Considering I beat it 2 years ago and I wasn't even conscious when the game was released, I think it holds up pretty well. I'm not very experienced in pre '98 CRPGs so I will be the first to admit that I was floored numerous times about what to do, how to do it, and what exactly I was doing wrong. I took the least amount of notes, and most of my time playing was solving treasure chest puzzles and trying to keep up with the rather outlandish names.
The fact that one of the most important characters in the game's universe is named 'Pug' still astounds me. The overworld graphics/controls were pretty annoying too.And yet, the combat and story was compelling, the exploration was nothing short of fantastic for the time and still impressive today. Control issues and very hard to distinguish graphics notwithstanding. Simply thinking about it now is flooding my mind with the memorable characters and overarching plot, which was pretty unconventional. It felt very much like playing into the story of a book.
With added traps and battles.At least a 9/10 today, honestly. SausageInYourFace said: Everytime Skyrim is discussed in General RPG people get fucking flamed like hell and someone gets dumbfucked and then you enter this thread and everybody has like a bazillion hours dumped into the game, FFS.
I swear I will never ever take any of that elitist shit seriously anymore.Grimwulf said: Third world war might not be fought over resources, over land or to overthrow regimes, but to get men out of their homes, you heard it here first folks.Huge Nick: For example, implying that Mexicans are lazy and self-entitled?? That's racist. Implying that women are lazy and self-entitled? That's sexist. Implying that people born from this year to this year and lazy and self entitled? That's like science, bro.My Let's Plays: finished finished finished finished. I also played through BaK only a couple of years ago for the first time (after unsuccessfully trying a time or two before).
It is one of the few RPGs that came out before 1997 or so that I actually enjoyed. Most games from those times just don't do it for me, but BaK was different. Make no mistake about it, the early 3D graphics and the interface are atrocious, but the combination of quality writing, excellent meaningful exploration, problem solving, enjoyable character development and loot, and decent if not great combat make it one of the better RPGs out there.The writing is not on par with Planescape: Torment or anything, but it's well done, doing a good job of fleshing out a relatively interesting fantasy world in the midst of conflict. Of particular significance is the way this game handles main characters. The game is broken up into chapters, and in each chapter, you control 3 characters from the story, but these 3 change from chapter to chapter. This is a very novel approach which I haven't seen in any other RPG that I've played.The exploration is really well done as well. What sets it apart from many other RPGs is how meaningful it is.
In a lot of games, you explore just to explore, running around just to find loot, or to satisfy your curiosity. There is nothing wrong with that, but in BaK, you often have to explore in order to progress the game. The main quest and some side-quests are often fairly obfuscated, and to figure out how to proceed, you really have to explore the environment and try different things.
There are also other cool things you can find by exploring that go beyond just another useless trinket.Is it a game on par today with the later greats from 1997-2002? The interface/graphics/mechanics from an older time take their toll. It's also not as influential as some its contemporaries (Ultima VII, Ultima Underworld, etc). But it's still a very enjoyable RPG highly recommended for any serious RPG fan.
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